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Deal or No Deal

Deal, or no deal? That is the question posed by the Banker, a mysterious, unseen entity at the heart of this unique product. Evolution’s take on the world-famous game show will test your wit and nerve — and provide heaps of entertainment along the way!

Combining elements of RNG with live-hosted gameplay, Deal or No Deal consists of multiple stages that build up to the final game show.

This final stage takes place inside a meticulously designed studio complete with a sparkling host.

The game is bursting with TV show panache; it’s premium, innovative, stylish, and contains a whopping 500x bet payout-potential. Specially selected dealers wise crack their way through the game, breaking the tension as the briefcases are opened.

What number will be inside the final briefcase? Should you accept the Banker’s offer or keep holding on until the final briefcase?

And ultimately, what is your final choice: deal or no deal?

KEY BENEFITS

  • High payouts; prize multipliers; maximum engagement
  • Specially selected dealers that complete the game-show experience.

QUALIFYING FOR THE GAME SHOW

The first objective of Deal or No Deal is to qualify for the Game Show. In the initial phase, players are presented with a wheel that is made up of three rings. Players spin the wheel to try to align a sequence of golden segments in the upper sector of the wheel.

Each spin sets the amount of money in the biggest-prize briefcase by 75x-500x the amount of the player’s bet. Select any of the briefcases to be the briefcase containing the biggest prize.

To increase the chance of qualification, players can lock gold panels in place by adjusting the difficulty level. Normal is a standard bet. Easy locks one ring in place, Very Easy locks two. Selecting Instant awards instant qualification. Difficulty levels come at different costs. The Instant qualification option will increase the amount for the bet by 18x.

When players have filled the locked zone with gold panels, they gain entry into the Game Show, but must still wait for the previous game show to finish before entering. They therefore enter the Top Up Stage.

TOP UP STAGE

After having passed the initial qualification round, players can top up the blue and red briefcases at the side of their screen while waiting for the game show to begin. A timer counts down to the start of the game show.

Having briefcases that contain high amounts of money increases players’ chances of winning big in the subsequent Game Show stage.

The briefcases are on the side of the screen, labelled 1 - 16. Players select the briefcase/s they wish to top up and spin the wheel. The wheel offers a number of amounts that are proportional to the player’s bet – players will hope to land the highest amount after the spin. Increasing the bet increases the amounts of cash the wheel offers.

These briefcases and their ‘contents’ will be carried on into the Game Show stage of the game. Players can top up as many briefcases as they want before the next game show begins, right up until the timer runs out.

THE GAME SHOW

The Game Presenter takes centre stage when the game show begins. The player can see all 16 briefcases arranged behind the Game Presenter. One briefcase is in the foreground, on a table beside the Game Presenter. This is the final and most significant briefcase. The briefcases in the background are opened in batches, displaying numbers that correspond to the player’s numbered briefcases (shown on the side of the screen). Once the Game Presenter reveals a number in a briefcase, the player’s corresponding briefcase disappears from the side of the screen.

Each time a batch of briefcases is opened, the player is offered a sum of money and given a chance to cash out. Does the player risk not taking the money and carrying on with the game until the final briefcase is revealed? Will the final briefcase be more profitable than the Banker’s offer? The player is offered a deal each time a new batch of briefcases is opened (there are four offers in total).

When only two briefcases remain, the player is given the chance to switch the two briefcases before the final briefcases are opened. The final briefcase represents the sum of money that the player keeps (assuming that the player hasn’t accepted the Banker’s deal at any point). The player hopes that the number of the final briefcase corresponds with a briefcase that contains a large amount of money.

The prizes in the paytable do not include any top ups that the player makes in the Top Up Phase.

BRIEFCASE PRIZE
1 0.10x
2 0.20x
3 0.50x
4 0.70x
5 1x
6 2x
7 3x
8 5x
9 8x
10 10x
11 12x
12 15x
13 20x
14 25x
15 50x
16 75-500x